AS SOFTWARE houses plough through all the old favourites, English Software, hitherto known mainly for Atari games, has produced the first car racing game for the QL. Hyperdrive, looking remarkably like the arcade favourite Pole Position, pits you against a large field of drivers in a gruelling four-stage race.
The idea is simple enough. You have 40 seconds to complete each stage, at the end of which you must be in the first five to qualify for the next level. If you crash, you are wonderfully reconstituted in the twinkling of a sprite and put back on the track - at the cost of several race positions.
The cars themselves are very prettily programmed, well up to arcade quality. The customary globular blue oil slicks are hazards to be avoided, and the action is fast. The background scenery is pleasant enough but hardly inspired, and the tracks are either a continuous straight or a continuous curve. That is something of a pity, as the best Spectrum race games take a varied track with hairpins, chicanes and the like for granted.
English software tells us that the code occupies about 75K of RAM, not including the graphics screen. If that is the case then, maybe there wasn't room to vary the tracks. Maybe the programmer should be writing better code.
The sound effects are OK although, inevitably, unpleasant after a few hours' play, and the game itself is a step in the right direction for QL software. Prices still seem to hold more threats than promises, but at least Hyperdrive is a competent, if simple, arcade game. The company hopes to release further QL arcade games, and we look forward to the results with some interest.
Publisher English Software Price £14.95
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| Chris Bourne |
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